
Chapter 1 · Boss
The Obsidian Colossus
A mountain of black glass with lava for blood. It answers turn after turn with an attack of its own, and when it rests, worse is coming.
Its nature
Rules that hold for the whole fight.
- Molten Every throw runs hotter.
- Immense Broken dice keep more of their heat when they recover.
- Unrelenting Your dice reach Overheat sooner.
Its attacks
One a turn, always in this order, so you can plan around it.
- Magma throw Every die you throw this turn runs hotter still.
- Burst Your dice don’t cool when the turn ends.
- Overheat Dice already in Overheat get hotter as the turn begins.
- Eruption The biggest die you throw goes straight to Overheat.
- Meltdown Every die in Overheat breaks, and every other die is forced into it.
Every so often it rests a turn instead, Meltdown Imminent, and its worst comes next.
Where it cracks
As its health falls it cracks, and every crack makes it more dangerous.
- Every die heats up.
- Your hottest die not yet in Overheat is forced into it.
- For the rest of the fight, your dice cool less.



























